Tag Archives: Warlock

Cataclysm Warlock Changes…again

Alright,  Zarhym let us know what the changes are looking like for warlocks so far.  I’ll list my responses to in green.  Enjoy!

In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!

New Warlock Spells

Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that’s good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.

I’m happy to hear about in instant cast that will also refresh Immolate (and UA for my affliction brethren).  But they’ve avoided the real issue here.  Sure it’s green fire, but will all of our fire be green now?  Because just one spell isn’t enough.

Dark Intent (level 83): Increases the target’s chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.

So is this something that warlocks will mostly hog to themselves? I guess it would be beneficial for anyone, but would giving this to someone else really be a warlock way of thinking?

Demon Soul (level 85): Fuses the warlock’s soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.

This could either be awesome or useless, depending on what each demons effect is.  I would think it also has the possibility to change what pet each spec favors for raids.

Soul Shard Overhaul

This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.

  • Summon Demon + Soul Burn = summon the demon instantly.
  • Drain Life + Soul Burn = Reduces cast speed by 60%.
  • Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
  • Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
  • Soul Fire + Soul Burn = Instant cast.
  • Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
  • Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.

First, hooray for more bag space!  Now then, it says that soul shards will not be required outside of combat, but can they still be burned then?  The only reason I ask is for an instant demon summon after a wipe.  It would also be nice if they would give us an idea of how quickly we’ll regain them.

And wasn’t there something mentioned at BlizzCon about still using Drain Soul to regain shards during combat?  I guess they changed their mind since we “will not be able to gain additional shards during combat.”

Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

Changes to Abilities and Mechanics

  • All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT’s duration, but rather to add additional ticks. When reapplying a DoT, you can no longer “clip” the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works. At first I was excited about this, but the more I think about it the more I realize it will probably breed laziness in DoT refreshment.  One of the things that I loved about Affliction when I played it was having to keep track of my DoTs and refresh them at just the right time.  I guess that will take some of the fun of Afflic away. :/
  • Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.  This one should be fun.  No more being CoE bitch during raids.
  • Hellfire will no longer deal damage to the warlock.  RIP durability free wipes.
  • Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
  • The succubus melee range will be increased. The succubus will no longer have Soothing Kiss, but will instead have Whiplash, which knocks back all enemies within 8 yards.  My tank is going to hate me.  She already yells at our Boomkin about Typhoon.
  • Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat. Suffering will become a single-target taunt.  Hello viable pocket tank. 😀

New Talents and Talent Changes

  • Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.  Is this in addition to what it already does? Because that extra damage on crits is nice.
  • The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).  Makes sense, I wonder what it’s replacement in the tree will be.
  • Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
  • We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Curse of Doom.  What tree will this be in?  If it’s in anything other than Demonology it’ll have to be a low tier talent for it to actually be useful for a Meta build.
  • Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock’s own spells.  FUCK YES.
  • Shadowburn will now do additional damage to targets below 25% health.  I’m not specced into Shadowburn, so I can’t really comment on this change.  Seems like a decent buff though that could bring it more into the cookie-cutter spec.

Mastery Passive Talent Tree Bonuses

Spell Damage
Spell Crit
Shadow DoTs

Spell Damage
Spell Haste
Demon Damage

Spell Damage
Spell Critical Damage
Fire Direct Damage

Shadow DoTs: The damage caused by Shadow damage-over-time spells is increased.

Demon Damage: The damage caused by pets and Metamorphosis is increased.

Fire Direct Damage: The damage caused by Fire direct damage spells is increased.

These all make sense for the trees they’re associated with.  I wouldn’t mind seeing haste more than crit for Destruction, but I guess I’m just weird like that.

Well that concludes this Cataclysm preview for the warlock class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.


Warlock Cataclysm Changes

So tomorrow Blizzard is going to talk about warlock changes that are coming in Cataclysm.

Kriz from Frost is the New Black has info about the new warlock tanking tree.

And I say that Affliction will be our healing tree.  All your DoTs will heal lowest health party members for a percentage of the damage they do.  Just you wait, this will happen.   >.>

Enter the Melee Warlock

In which Deyndor gives sage like advice.

Welcome to the first of what I’m hoping will be many guides on how to be the best damn warlock you can be!

Now, some of you may be wondering what I’m talking about. What I’m going to tell you know is how to create the most overpowered build in all of WoW. The Melee Warlock.

But before I do, I wan’t to bring you back to the discovery of the melee warlock. Back to a simpler time. When the men were men and the women were too. I’m talking, of course, about the arena tournament of 2009. Gather ye round and I’ll tell you a tale…

I first entered the tournament with two friends of mine, who wanted to participate so they could receive the pet. I thought it sounded like fun, and having grown up (read leveled) on a PvP server, I thought it would be a good chance to flex my warlocky pvp muscles.

At first I specced into Demonology for the survivability, but we weren’t doing to so good. Obviously it couldn’t be me. I’m a warlock PvP God. It must be my teammates and their sub-par builds. So I got to looking at our group. It was myself, the amazing warlock, a resto druid, and a frost DK.

The resto druid was doing a fine job, so that points to the DK being the problem. And looking over her gear, oh boy did we have a problem. Gemming and enchanting for strength, stamina, and resilience? Obviously she was in dire need of my expertise. (I’d also like to point out that I am an expert on Death Knights.)

“The first thing you need to do,” I told her in most knowledgeable voice, “is to start stacking int and spell power.” I mean, her attacks show up in her spell book. Right? So they must benefit from spell power. Once we got her straightened out, I decided to experiment a bit with my own setup.

And thus the most OP arena comp ever devised was…..devised. I speak of course of the Spell Power DK, the Stamina resto Druid, and the Melee Warlock.

The Melee Warlock is a thing of beauty. What you want to focus on for this is agility and dodge. At that time, the highest level of gear we were given was Naxx gear and its PvP equivalent.

I think Blizz has known all along that the Melee Warlock is extremely OP, hence why you see no high level cloth gear with agility on it. This makes gearing hard, but not impossible.

I believe that with the gear/gems/enchants we were allowed I got my dodge up to around 28%. This is huge since you want as much dodge as you can get. Hard to kill me if you can’t hit me!

So for gear and what not, you’ll want anything that will boost your dodge. In terms of a spec, I’d go deep demo for Metamorphosis. Your opponents will run away screaming when they see a big purple demon running after them.

For the most part spells are irrelevant, so you’ll want a high DPS feral druid staff. Keep up your immolation aura when in demon form, and keep smacking away. And I guarantee, you will win at least 90% of your matches.

We were undefeated until our first loss after switching to this setup. Not many teams can say that.

I’ve spent a year now debating if I should let the world know about the glory of the melee warlock, and I think it’s finally ready. Enjoy.

Stop me if you’ve heard this one…

But a warlock and a paladin walk into a bar…

Windsoar over at Jaded Alt is celebrating her 6 month blogaversary.  And being the nice person she is, she decided to give those that want it a blog idea.  Since I rarely have ideas of my own, I try not to pass up when someone else if offering one.  Here is what she gave me

/cast Muse

I’m so popular with the warlocks today! Well, let’s see…

If your warlock and paladin met in a bar, how would the conversation go?

If Deyndor and Ollyn met in a bar?  I have a feeling that the bar would be in dire need of repair by the time they were finished.  I don’t RP, but like many WoW players my toons take on their own personalities the more I play them.

Ollyn is a pretty laid back guy.  He’s content to just sit around and relax when he isn’t starting people on fire.  However, if he feels that you’ve wronged him in some way, he’ll be focused on you until you wish you hadn’t met him.  A lot of that comes from when I used to PvP on him.  In battlegrounds, the first person to kill me is who I would focus on for the rest of the match.  Once I rezzed, I was coming back with a vengeance.  It has occasionally turned out poorly for me (oh who am I kidding, it’s almost always turned out poorly for me).  Like when I was first PvPing and chased someone across WSG just to get revenge on them.  Oh sure, I died when I was ganged up on by 4 Horde, but I killed that rogue first.

Deyndor is similar in having a short fuse, but his is focused at anything that goes against the light.  Like, oh I don’t know, Warlocks.  And the fact that they’re of different factions would just make it that much easier.  And when he focuses on killing something, he doesn’t stop until its good and dead.

So really, I would imagine that a brawl would break out the moment that Deyndor saw Ollyn (yes, Deyndor would start it).  I’m not really sure who would win, assuming they we’re of equal level.  But in any case, the bar might not be there by the end of the night.

That or Ollyn would give Deyndor fashion tips while Deyndor braided Ollyn’s glorious hair.